Showing posts with label Discus. Show all posts
Showing posts with label Discus. Show all posts

Saturday, January 7, 2012

Rule convert for Discus Throwing

It used to be that high school and college discus throwing were a lot distinct from each other. The rules were different, the equipment was different, etc... However, now the gap in the middle of the collegiate and high school levels is shrinking. The most recent change has to do with the field allotment into which the contestants' throws must land.

Wheras in high school the throwers used to be confined to whether a 40 or 60 degree area, collegiate track and field athletes had a slimmer 34.92 degree angle. Now though, high school athletes are being held to the same standards as their older counterparts. They too must keep their throws within a 34.92 degree area.

Throwing Spikes

This change has resulted in a lot of anxious high school track and field coaches. However, this anxiety is not due their inability to teach their athletes enough discipline and technique to stay within the rules. The nervousness is due to the fact that many high school programs have purchased discus rings and structures that are manufactured specifically for the wider angle of high school discus throwing. Many are fearful that they will have to buy new, costly structures to keep their programs afloat.

Rule convert for Discus Throwing

Tomahawk Black Ultimate 3 Piece Throwing Knife Set Best

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Tomahawk Black Ultimate 3 Piece Throwing Knife Set Feature

  • Three Piece Knife Set
  • 5 1/2" Overall
  • 2 1/2" Blade
  • Stainless Steel
  • Nylon Sheath Included

Tomahawk Black Ultimate 3 Piece Throwing Knife Set Overview

At 5.5" in length, each knife is easily concealable under a sleeve or pant leg. The pointed ends on the knives can help you increase the speeds of your throws. You're certain to be pleased with the results! Includes nylon sheath. Blade measures 2.5". Tomahawk, XL1408


Customer Reviews




*** Product Information and Prices Stored: Jan 07, 2012 21:58:22

However, there is a solution. Here at Robbins Sports we deal with one of the most prominent manufacturers of track and field equipment in the country - Stackhouse Athletic Equipment. While it has begun to originate discus rings solely for the new regulations, it also offers a modification kit that will turn any previously sold discus ring into a new, rule-abiding ring. All that is required is two further sleeves to be added to the already existing structure. So, coaches be not afraid. Stackhouse can help you.

Rule convert for Discus ThrowingMega Man 10: Challenges 1 [79], Crab Puncher H (Perfect Run, Hard Mode) Video Clips. Duration : 3.18 Mins.


Mega Man 10: Challenges 1 [79], Crab Puncher H (Perfect Run, Hard Mode) --- The Crab Puncher is the boss of the second Wily Stage in Mega Man 10. Its weakness is the Commando Bomb (and an indirect attack with Thunder Wool). Attacks The Crab Puncher attacks by shooting bubbles and punching with its giant claws. Its eyes are its weak points, and each eye is half of the boss' health. The claws can be destroyed unless blocking the eyes, in which case they are invulnerable. Blocks with damaging but non-lethal spikes on the bottom can be used to reach the top eye and top claw. Strategy Firing the Commando Bomb right in the middle of Crab Punchers face will cause the explosion to hit both eyes for massive damage. An additional strategy is to fire a Thunder Wool above the eyes so that the lightning hits both eyes at once. Note that if the wool hits an eye, it will be destroyed and do minimal damage. Two double lightning hits will destroy the Crab Puncher on Normal mode. Triple blade at close range can also do alot of damage as multiple blades hiting their target can deal more damage than 1 blade alone [edit] Trivia The eyes on the Crab Puncher look like the eyes on Wily Machine 3, Phase 1 for Mega Man 3 (NES) Strategy Strike Man starts off by throwing Rebound Striker at you while rolling and bouncing around. On Hard Mode, Strike Man has a new attack in which he jumps to middle of the room and begins to spin around, tossing four Rebound Strikers at a time, once he lands, he is ...

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Friday, December 30, 2011

Discus Power Throw Progression

After your athletes have a very basic insight of the issue mechanics, you want them to grasp the significance of the feet and hips in the throw. In order to do this, move on to a power throw progression with three phases.

In the first phase, called hip pops, the thrower stands with both feet, the shoulders and the hips all facing the direction of the throw.

Throwing Spikes

The thrower winds up slightly. As the disc goes back, the left arm comes up to allege 180 degree separation. The thrower will then push the throwing hip (right hip for right handed thrower) into the direction of the throw and allow the disc to sling nearby the left side and be thrown in a right line. The athlete should feel the left side block as well as the weight shift from the right to left side.

Discus Power Throw Progression

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Tomahawk Tiger Punch Enemy Fighter Ninja Wrist Band & Death Spikes Feature

  • Tiger Punch Ninja Wrist Sleeve with (2) Death Spikes
  • Has a Steel Top Plate with 3 Sharp Claw Points
  • Straps To Your Wrist Comfortably
  • Impale Your Enemey with a Simple Thrust
  • (2) Steel Blood Spikes are Carried on The Top

Tomahawk Tiger Punch Enemy Fighter Ninja Wrist Band & Death Spikes Overview

Tomahawk's Enemy Fighter is a cool item! It has a steel top-plate with three sharp points for punching, and carries (2) pointed steel blood spikes on top! This hand claw is one fierce looking, mean machine! Constructed with 3 pointed tines at the knuckles and packs a pair of removable stainless steel darts for throwing fun! This hand guard offers a velcro closure underneath that will fit any size warriors hand comfortably.


Customer Reviews




*** Product Information and Prices Stored: Dec 30, 2011 22:48:09

Things you should be looking for as a coach are:

- the athlete is foremost with the hip
- good posture is maintained
- head and chest are up
- long level arm activity
- left side block
- index finger pointing at the flying disc
- a tall finish.

After 4-6 repetitions of the hip-pop drill, move to phase 2. The thrower will set up exactly as the former drill. The only disagreement is going to be that now the athlete steps back approximately 2 feet with the right foot as he winds the discus back. This creates a more dynamic position to throw from, allowing for more hip rotation and prolongation into the direction of the throw. As a coach, you are looking for the same things as the former drill, with more aggressive hip activity while holding both feet on the ground in a heel-toe relationship.

Now it is time to strengthen to phase 3, which is the actual power throw. The athlete should now turn her feet perpendicular to the direction of throw, with the power foot being the back foot. Once again, as the athlete winds the discus back, she should step back approximately 2 feet with her power foot.

As soon as the power foot (right foot) comes into experience with the ground, the athlete should turn aggressively on the surface of the ball of the foot, until the foot is fully turned to the direction of the throw. This foot drive is followed by the knee and hip with the upper body and throwing arm arrival nearby last.

It is crucial that the athlete understand that in order to turn the foot wholly in the direction of the throw while holding the shoulders back, the thrower must keep the majority of his weight on the surface of the power foot until it has turned as far as possible.

As the athlete winds up, you should see a right axis of rotation from the crown of the head to the blocking heel. The athlete should not be bent at the waist or have too much bend in the front knee.

This axis/posture is highly foremost to faultless an efficient movement. The athlete will then aggressively turn the right foot and knee into the direction of the throw, turning the hips in the process. As the upper body unwinds, both arms should remain long and perpendicular to the body, maintaining 180 degree association until the blocking phase. When the toes, knees, hips and chest have reached the direction of the throw (180 degrees), then it is time to block the left side. The left hand should be at approximately 200 degrees, at which point the athlete should visualize a pole is firmly cemented there for them to grab onto with the left hand. This should stop the rotation of the left side, creating a strong axis for the implement to be thrown around.

This power throw progression is principal for beginners, and is also a good warm-up for athletes of all levels. It reinforces the basic fundamentals of the power position, while preparing the body for more explosive movements.

In the next post I will cover the entry more in-depth

Discus Power Throw Progressiontomahawk throw Video Clips. Duration : 3.00 Mins.


Slasinsky spike hawk thrown at 12ft, single rotation

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