The story of the first game in the PS2 Prince of Persia trilogy. All of the cutscenes along with the Prince's storytelling and inner thoughts. There is also extra information from the manual, random thoughts from myself and general information (stolen from TV Tropes) about various time travel ideas that may have relevance to the series. 4:08 Farah caught out, Prince reacting to it like a ten year old. Great expression on Farah's face though. 4:56 + 5:56 Back to the bickering. 7:25 Had a bit of trouble when making this vid, as soon as the Prince came out of this Vortex I got a game over screen. "WTF yes retry" same again, next attempt I discovered Farah trying to reach me by climbing straight into the spike pit, 3 frames of her climbing in and hanging off the ledge straight to her dead body slumped halfway down a giant spike through the stomach. So much for great AI Lets hope she doesn't make a habit of throwing herself to her doom. 7:50 Farah's poem. Of what use is reason against the power of love? Love is life, so if you want to live, die in love. Die in love ,if you want to stay alive. I could not find a fuller version so I assume it was made for the game. At any rate The Prince still just does not get it. Ontological Paradox - The kind of paradox that occurs in a Stable Time Loop if you're not very careful about what you're doing. This one is a bit more tricky, as there are several variations: 1) The Object Loop: When an object from the future is sent into the past ...
Tags: Prince, of, Persia, Sands, Time, Travel, dagger, hourglass, medallion, ps2, Ubisoft, Montréal, Farah, Vizier, Azad, pop, Jordan, Mechner
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