Tuesday, February 21, 2012

Volleyball Rules for Contacting the Ball

Knowing the rules for playing the ball can make a big discrepancy to your team's success.

It can be a very frustrating touch having your players constantly called for mishandling the ball. Coaching can be stressful enough without having to also worry about the officiating.

Throwing Spikes

There are essentially two dissimilar types of ball handling playing faults - double contacts and lifts. Completely comprehension these volleyball rules for playing the ball can make a huge impact on a volleyball team's success.

Volleyball Rules for Contacting the Ball

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Double Contacts

Double contacts by a player are legal on a team's first contact. For example, when an opponent spikes the ball, the player playing defense can make a double touch in attempt to dig the ball. This double touch can be made as long as the touch is made in a particular attempt to make the play. A potential scenario for a player making a legal dig would be if the ball bounced off the player's forearms then shoulder. As long as this play was made in one playing motion, this double touch is legal on the first team hit. an additional one way a player could make a dig is with an overhead setting petition with their hands. It is legal to double touch with the fingers on the first team contact.

It is also legal to touch the ball multiple times when blocking. These contacts aren't team hits. A block is defined as a player near the net, reaching higher than the top of the net, then deflecting the ball coming from the opponent. When blocking, the ball can be contacted multiple times in succession. These contacts during blocking aren't counted as contacts and the team still has the 3 team hits to return the ball back to the opponent.

Double contacts are illegal on the team's second or third team contacts. Since there are dissimilar volleyball rules for how you play the ball on the first hit compared to the second and third, it can often appear ball handling is being called inconsistent by the referee. For example, it is legal to double touch the ball using a setting petition on the first team contact, but illegal on the second and third team contacts. It may appear the calls are inconsistent because they aren't being called for the double touch on the set on the first team contact.

Lift, Held Ball, or continued Contact

Lifting, catching, or throwing the ball is illegal on any contact.

It is leading to note that bad technique isn't illegal. For example, there is no fault for bad form or an ugly finding play. If it's not a double touch (on the 2nd or 3rd team hit) or a continued touch (ball coming to rest on a player), then the play is legal no matter how unorthodox or unusually the technique looks. There are only two potential calls for an illegal play, double touch or lift, that's it.

Knowing the discrepancy in the middle of a lift and a double touch is important. Since double contacts are legal on the first team hit, the touch must be a continued touch for it to be illegal no matter how ugly the play on the ball.

Some volleyball organizations allow for the ball to be slightly lifted or pushed when making a defensive play. This is when a player is digging a hard driven ball.

Also, players can have continued touch with the ball when in a joust. A joust doesn't count as a team contact. A joust is a block. When two opposing players are contacting the ball as the same time, they are blockers, not attackers, so continued touch during a joust is legal.

Volleyball Rules for Contacting the BallMega Man 6 - Knight Man (Alternate Path) Video Clips. Duration : 3.78 Mins.


Revisit this stage and it will become a different color or shiny. Descend and you'll see a big worm. Destroy a cracked box with the Rush Power and get an extra life. Descend gain and you'll see a shell case shooting balls. Once the head appears, shoot it. Go ahead and you'll see drill dozers. A ceiling of spikes goes up and down so get good timing to advance. Pass the area and you'll see a ninja cannon. Once it's bumper rises, attack it. Go up a ladder and you'll see a spider skull on moving floors. Go up another ladder and you'll see moving circles over a pit of spikes. Go up another ladder and you'll cross the road seeing shell cases followed by another pit of spikes. Go up another ladder and a mailbox will give you a random item. Go up another ladder and you'll see graduate walkers. If you shoot them, their cap will fall off making them mad and charging at you. Use the Rush Jet to reach an E-can. Descend and you'll see a falling bulb. Descend again and you'll cross an area with bouncers on the ground and in the ceiling. Watch for rocket movers. Cross the area and use the Rush Power to break a cracked box to go the alternate path. Descend and you'll see one more rocket mover and a cracked box stuck to the ceiling. Jump over the pit of spikes and go through the cap doors. You'll next challenge Knight Man. Knight Man attacks by throwing a spiked ball. Attacks will bounce away just by hitting the shield. Using the Yamato Spear causes more damage and even pierces through ...

Keywords: Mega, Man, #6, Knight, Alternate, Path

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